We've got lesson plans, worksheets + videos to help guide your students through each stage of the game design process. The lesson plans + resources can be used in the classroom + in clubs, and the work students do can help them create a game for the competition.
If you would like to keep track over the entries of their students, they can do so by following these instructions:
Register an account at ygdentry.bafta.org/entrant/
Log into your account
Go to ‘Manage Users’
Select ‘Add new user’
Register an account for each student (please note the student can change their password at a later date)
Ensure the email address registered for each student is different and is the one they wish to receive all application updates through
A teacher can add as many users as they need to, setting up a login for each student via this method. The student will then be able to use the login details the teacher has registered them with to login to their own account where they will only see their individual entry. The teacher will be able to view all entries being worked on by users registered through their account.
Full Teacher Pack - coming soon!
Lesson One: Getting Started - Game Research
Helping students to realise how games are created with a target audience in mind.
Lesson Two: Game Remix
Taking a deeper look at the building blocks behind game design.
Lesson Three: Game Ideas
How games might look + what sort of objects, characters or creatures we might see when playing it.
Lesson Four: Developing Your Game Idea
How to develop a game idea.
Lesson Five: Discovering Design
Developing concept art + identifying the look + feel of a game.
Lesson Six: Interaction
Decide on the look of a game, + exploring more what will happen in a game.
Lesson Seven: Progression
How to increase difficulty as a game progresses.
Lesson Eight: Sound in Motion
Look at how sound affects play in games.
Lesson Nine: Testing & Marketing
Testing a game + how to sell a game to an audience.
Lesson Ten: Enter Your Game!
Enter a game into the competition + a review of the game making process.