You are here

Lesson Eight: Sound in Motion

Lesson Aim: to learn how sound creates an atmosphere in games and what this might add to the gameplay experience. 

Ask students to play a game with the sound turned off:

  • How does it feel? 
  • Ask students to play a game with their eyes closed (and sounds on):
  • What can they hear? 
  • Can they still play the game?

Ask students to consider what their game will sound like.

  • Which sounds will be used & when are they activated?
  • Why are they important?

Students might want to record their own sound effects. Suggested sounds include: button pressed, collect item, jump, game over, walking, collision, win level, lose life, wrong move, and right move.

Alternative Activity: Challenge students to design a new way to interact with their game.  For example, they could invent a new controller or method of recognising input.

Get students to look at existing controllers and how they work and consider the modifications they might make for their own game controls.

Lesson Eight resources

Useful links - online resources to help get students started

Episode Four - Sound in Motion

Lesson Nine>>
<< Lesson Seven