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Getting out of it

Getting out of it (Gamemaker Studio 2) - Andrew Ah-Weng (14), Sanderstead

A short platformer where you only have a jetpack and a rope swing.

In this game you use a jetpack and a rope swing to traverse a small underground world in order to "get out of it". The objectives are to flick two levers hidden by two different platforming challenges, then to return to the door and win. The time taken to complete the game as well as number of deaths are displayed on the win screen to incentivise speedruns or deathlessruns.

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