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Elytron

Event: Young Games Designer AwardsDate: Saturday 29 June 2019  Venue: BAFTA, 195 Piccadilly, LondonHosts: TBC-Area: Game StillsBAFTA/William Roper

Elytron (Scratch) - William Roper (14) Blackburn

“My game is a tower defence and strategy game, which allows your player and turrets to progressively get stronger as the enemies get more powerful.”

Your goal is to defend against the enemies (or beetles) which try and break a wall down separating you from them. When you kill the enemies, you gain gold which can be used for weapon upgrades along with automatic turrets to help kill the enemies. To counter the players power growth, the enemies get stronger throughout the game by starting from a tier 1 enemy to a tier 3, then a boss. 


The wall defending you from the enemies from reaching the other side of the map. When the enemies do reach the right edge of the map, they’ll die and take health away, unless there is a shield. A shield only spawns on normal mode, not hard and it can defend greatly against the enemies, but you can’t repair it.

Due to this being my first game, I improved my skill of being a game developer. I have learnt what creating a game is like and some problems which can occur whilst making a game such as game bug fixes, game testing and countless problems mid-game development. I have also improved my knowledge of scratch and the new scratch update. Without making the game, I wouldn’t even know half the things about scratch which I currently know now.

I had trouble coming up with new ideas for my game to improve. To fix this I asked my friends to test the game out and give me feedback. If it wasn’t for my friends, I wouldn’t have a shield, a difficulty system, a boss and the game wouldn’t be as balanced in difficulty.

I would suggest adding a repair tool or wrenching to the game, which could repair damaged walls or turrets. The repair tool would also have its own durability.

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