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Brightcove: 

There was a whole range of YGD workshops which took place this Summer. Sign up to our newsletter and we'll let you know when the next set of workshops starts, and when you can book a place to attend. 

The YGD Workshops are a great way to learn more about the competition and about the gaming industry. We'll also help you to make a start on that award-winning entry! Check out the video above to see what's in store for you if you attend one of our workshops.

 

YGD 2012 launch - Science Museum, London. Supported by UKIE.
Tuesday 1 May 

Missed the launch? Don't worry, you can see all the highlights in the video above.

At the launch, students learned how to refine their game ideas with sessions by Mark Parry (Senior Designer at SCEE London Studio), Mark Green (Games Specialist, The Science Museum), Harvey Elliott (Chair of BAFTA’s Children’s Committee), Jamie Cason (Game Producer, Miniclip) and Kristian Francis (3D Artist, Swallowtail).

We've put their presentations online for you to read: click here to find out more

 

Workshop 1 - National Media Museum, Bradford
Thursday 17 May

This event was live streamed here on YGD - we've taken the best bits and put them together into a video workshop that you can follow at home or in the classroom. Find out more here

Speakers at this workshop included Tom Woolley, Curator of New Media at the National Media Museum, Hal Sandbach, Senior Designer at Evolution Studios and John Dennis, former Head of Design on the Worms series of games.

 

Workshop 2 - Games Britannia Festival, Rotherham 
Wednesday 4 July 

Speakers at this workshop included Daniel Leaver, Creative Director at Ambient Studios, and Erin Michno, Programmer at Quartic Llama.

 

Workshop 3 - TeenTech School Event, Humber
Thursday 12 July

Over 250 students attended the YGD workshop as part of the fantastic day-long programme of events at TeenTech. Speakers included Mark Green (Games Specialist, The Science Museum), Ian Reynolds (Programmer, Quartic Llama), Sophia George and Kristian Francis (both of Swallowtail Games).

 

Workshop 4 - Dare Protoplay, Dundee 
Friday 10 August

Students attending this three-day games design masterclass took part in a YGD workshop to develop their ideas. Experts including Michael Humphrey (Senior Designer, SCEE Studio Liverpool), Gary Penn (Head of Development, Denki) and Kristian Francis (3D Artist, Swallowtail) were on hand to guide students through the design process.

 

Workshop 5 - Edinburgh Interactive Festival, Edinburgh 
Saturday 11 August

This workshop, with speakers including Johnny Minkley (former editor of Eurogamer TV), Rob Davis (Founder, Playniac) and Erin Michno (Programmer, Quartic Llama), took place as part of the Edinburgh Interactrive Festival's public events programme.

 

Workshop 6 - (Schools) Sunderland Software City, Sunderland
Wednesday 19 September

Expert speakers at this workshop included Denes Nagymathe (Head of Innovation, Ubisoft Reflections), Matt Clarke (Lead Designer, Eutechnyx), Mark Sample (Editorial Manager, Thumbstar) and Kristian Francis (3D Artist, Swallowtail) who offered design tips and advice to students from five local schools.

 

Workshops 7 & 8 - Eurogamer Expo, London 
Friday 28 and Saturday 29 September

Ending our YGD workshop series on a high, school students and members of the public were given the chance to attend the Expo and get advice on their games ideas froma team of experts including Mark Parry (Senior Designer at SCEE London Studio), Mike Bithell (Lead Designer at Bossa Studios and creator of Thomas Was Alone), Georg Backer (formerly of Lionhead, where he worked on titles including The Movies and the Fable series), Daniel Leaver (Creative Director at Ambient Studios) and Sophia George (of Swallowtail Games).