
Word/Phrase |
Section Found |
Meaning |
| Prefab | The Basics | A master version of an object or piece of code that can be used to create copies. |
| Inspector | The Basics | A panel in the Unity engine window that allows you to examine and change the properties of the currently selected prefab, texture, object etc. |
|
Transform |
The Basics | A game object uses a transform component to allow variability (for example to move its position) to be programmed in to the game. |
| Vector3 | The Basics | Vectors are used to represent a position or direction, as well as the speed of a moving object. A Vector3 is a type of data format that stores the position of an object in the game on three axes (x,y,z). |
| Euler format | The Basics | Look up Euler on Wikipedia – you will find he was a mathematician and physicist who helped explain how rotation works. |
| Euler rotations | The Basics | You can find Euler’s rotation theorem on Wikipedia – in this case it is a way of defining points on game objects when they move. |
| Quaternion | The Basics | Quaternions are a number system that is used for calculations involving three-dimensional rotations such as in 3D computer graphics. |
| Gimbal lock | The Basics | This helps define objects moving in three dimensional spaces – find out more on Wikipedia. |
| Interpolated & Interpolation | The Basics & Making Objects Move | Interpolation helps make new data points between known data points, for example when making objects move in a game. |
| Torque | The Basics | You will learn about torque in physics – it helps understand the force behind objects rotating on an axis – some forces are simple like a push or a pull – a torque is more like a twist. |
|
Parametric equations |
Making Objects Move |
Equations define relationships between objects. Parametric equations use parameters such as time to determine the position of, for example, a ball travelling through the air based on how fast it is travelling. |
|
Intersection |
Physics simulation |
An intersection is a point at which two or more lines meet. If you can define where lines meet (the lines maybe the path of a ball and the line of a goalpost) you can define if the ball has hit the post, missed or gone into the net. |
| A switch | Switching items on and off |
An object or piece of code that controls the state of another object. Either on or off. |

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