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Games Unpacked Tutorial Glossary

Word/Phrase

Section Found

Meaning

Prefab The Basics A master version of an object or piece of code that can be used to create copies.
     
Inspector The Basics A panel in the Unity engine window that allows you to examine and change the properties of the currently selected prefab, texture, object etc.
     

Transform
component

The Basics A game object uses a transform component to allow variability (for example to move its position) to be programmed in to the game.
     
Vector3 The Basics Vectors are used to represent a position or direction, as well as the speed of a moving object. A Vector3 is a type of data format that stores the position of an object in the game on three axes (x,y,z).
     
Euler format The Basics Look up Euler on Wikipedia – you will find he was a mathematician and physicist who helped explain how rotation works.
     
Euler rotations The Basics You can find Euler’s rotation theorem on Wikipedia – in this case it is a way of defining points on game objects when they move.
     
Quaternion The Basics Quaternions are a number system that is used for calculations involving three-dimensional rotations such as in 3D computer graphics.
     
Gimbal lock The Basics This helps define objects moving in three dimensional spaces – find out more on Wikipedia.
     
Interpolated & Interpolation The Basics & Making Objects Move Interpolation helps make new data points between known data points, for example when making objects move in a game.
     
Torque The Basics You will learn about torque in physics – it helps understand the force behind objects rotating on an axis – some forces are simple like a push or a pull – a torque is more like a twist.
     

Parametric equations

 Making Objects Move

Equations define relationships between objects. Parametric equations use parameters such as time to determine the position of, for example, a ball travelling through the air based on how fast it is travelling.

     

Intersection 

Physics simulation

An intersection is a point at which two or more lines meet. If you can define where lines meet (the lines maybe the path of a ball and the line of a goalpost) you can define if the ball has hit the post, missed or gone into the net.

     
A switch Switching items
on and off
An object or piece of code that controls the state of another object. Either on or off.

 

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TUTORIAL

Follow these steps to learn how to get started with Abertay University's Games Unpacked Unity framework & build your own game.

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DELVE DEEPER

Great games designers need to know maths and physics so you should read up on the fundamental rules.

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