Space Palette - Holly Wright, Rachel Houston (17), Kilkeel
We planned for the game to have a more simplistic, cartoony look rather than gritty realism as it is very important with the concept that the players are able to see the colour draining from the objects around them.
A lone space traveller flies from planet to planet trying to avoid the spreading colour corruption, which has caused planets to be drained of colour before dying.
The player is tasked with travelling from planet to planet, gathering enough resources to overcome the corruption and put an end to it. Players have a limited amount of time on each planet, indicated by how much colour remains in their surroundings, and cannot visit the same planet twice. Players must mine for minerals and cut down trees, waiting too long on each planet will have negative side effects but leaving too early will leave the player with less resources.