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Raptor Run

Event: Young Games Designer AwardsDate: Saturday 29 June 2019  Venue: BAFTA, 195 Piccadilly, LondonHosts: TBC-Area: Game StillsBAFTA/Josh Pattman

Raptor Run (Unity) - Joshua Pattman (16) Oxted

“Raptor Run is a fast-paced dinosaur survival game where the player uses their skill to grow a herd to tackle the end boss in as little time as possible.”

You play as a raptor, your goal is to defeat the T-Rex titan in as little time as possible. You can gather a herd of other raptors to assist you, and take down other dinosaurs along the way to rack up a high damage bonus for you and your herd. To regain health you must have enough energy, which can be increased by eating one of the dinosaurs that you and your herd have killed.

I have learnt about the process of how to build a game from start to finish using Unity. I have also learnt about making an effective AI incorporating a Unity navmesh to avoid obstacles. Finally, over the course of making this game, I have learnt how to refine the game playability based on user feedback through testing phases.

The large amount of trees and other game objects for the map in my game caused it to be very slow whilst running. I fixed this by tweaking the lighting settings and collider settings, meaning that the physics and lighting calculations of these trees decreased. I also found that the sheer amount of dinosaurs in the game tended to slow it down, so I edited my AI script to recalculate once every 60 frames rather than once every frame. This decreased the processing power required for the game to run greatly.

I would like to add more levels with different bosses to take down. I would also like to create an achievement system that gets the dinosaurs different cosmetic upgrades such as different skins and skills.

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