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Pixel Trek

Event: Young Games Designer AwardsDate: Saturday 29 June 2019  Venue: BAFTA, 195 Piccadilly, LondonHosts: TBC-Area: Game StillsBAFTA/Shaiyana Suresh & Hannah Bush

Pixel Trek (Mobile & Tablet) – Hannah Bush (13) & Shaiyana Suresh (12), Aylesbury

“A game with a moral: bigger goals can be achieved with smaller progressive efforts, however this is portrayed in a fun computer world game.”

Imagine a world inside a computer system. It is made up of a number of sub-systems, for example: display, storage, input/output and communication. In this game, these sub-systems are treated as part of the world where the game begins its life. As one could expect, the life inside a computer system will revolve around information and data. Therefore, the game will centre around how the player will interact with these sub-systems by exchanging necessary data. Challenges and “life” within each of these sub-systems will be treated as different episodes of the game. Each of these episodes will have a number of levels to progress through in order to clear the subsystem and move on and to pass these levels the gamer has to complete a number of tasks, such as small puzzles, quizzes, path findings and all sorts of challenging yet fun tasks. Along the way, the player will have (optional) help from a hard drive with essential knowledge. As the gamer progresses through the levels the hard drive will develop as more pixels are thrown at it.

The screen they would play on would be touch responsive, so (as shown in the first image under “Appearance of game”) in levels where you must “walk” around or similar, the player would have to move their finger or thumb around circular controls. It is possible to jump by moving your finger to the up position and tapping on the side to the screen you want to jump to. Some levels would be self-explanatory, however, if needed, there will be help available (click the help button in the top right of the screen) (swipe finger to move something etc) and you can tap on things to reveal clues they may be hiding.

We would pitch this game for children ages 8-13 primarily but not exclusively. Also, it could be played by younger children over the age of 5 with a parent or carer, which would benefit them in earlier stages of life as they are starting to learn. It would not be aimed at certain groups of people other than the age group stated as we want the game to be accessible for anyone to play (e.g. level 8, which has an image attached alongside our form, involves 'fixing the broken code', which is something that is aimed at a slightly older age category, but available for everyone of all ages to have a go)!