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Ladder Climb

Event: Young Games Designer AwardsDate: Saturday 29 June 2019  Venue: BAFTA, 195 Piccadilly, LondonHosts: TBC-Area: Game StillsBAFTA/Louis Charles

Ladder Climb (Unity) - Louis Charles (14) Reading

“A strategy game involving climbing ladders to move up and down floors in order to avoid enemies and traps to get to the goal at the end of each level.”

The player moves in one direction and bounces off the walls to change direction, the player can place ladders anywhere in the level to move up or down floors in order to avoid traps and enemies, collect power-ups, get to the next floor and finally get to the goal. The player can be damaged by Ghosts and Spikes. The player can collect hearts to regain health.

I learnt a lot of how to make games in unity and create imagery for games, I also learnt a lot of the c# programming language including c# for unity.

I encountered a few issues with the ladders and the movement, so I started by thinking about what code I need for it to work and then using the unity reference to find the functions and how to use them and then implement them into a working solution.

I would add more obstacles and enemies, and make the game more visually appealing with better sprites and animations. I would also make the game an 'endless runner' style game, where the levels are effectively infinite and you play until you die and try to earn better scores every time.