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Far-Fetched Phantoms

Event: Young Games Designer AwardsDate: Saturday 29 June 2019  Venue: BAFTA, 195 Piccadilly, LondonHosts: TBC-Area: Game StillsBAFTA/Alex Robinson

Far-Fetched Phantoms (Corona, Atom, Inkscape, Incompetech.com for the music) - Alex Robinson (12) London

“You are a girl named Laxmi and you explore a haunted mansion where you encounter multiple Phantoms who extinguish your light, fortunately, you have brought your shield and have magical far-fetched powers that let you push away Phantoms.”

You are a girl named Laxmi and you explore a haunted mansion where you encounter multiple Phantoms who extinguish your light, fortunately you have brought your shield and have magical far-fetched powers that let you push away Phantoms.

You explore a haunted house and protect yourself against the Phantoms that attack you, you have a shield and far-fetched magical powers to help you make your way through the house unharmed. Make sure your light isn’t extinguished as that will cause you to lose the level and have to restart that level, there's a time limit on each level, you have to survive for that amount of time to complete the level.

This is one of the first I have created that includes a gravity well to pull in the enemy. This is also my first game with different types of enemy, and the first time I create a level select with hidden levels until the previous level was unlocked. I learnt how to move the background for the level select and the first time I use transition2.

A time that I encountered difficulty was when I found a bug that would stack damage done to the player, this happened because I forgot to remove the collision listener. Another time I encountered difficulty was when I had to change the ghosts damage, speed, etc. so that the game wouldn't be too hard but at the same time not too easy.

If I could continue working on my game I would add new houses (levels), and I would create new characters with new abilities. New ghosts would be created each one with unique speed, damage and effects. I would also add an endless mode to make the game less repetitive, the endless mode would be customisation as you would be able to choose the amount of ghosts and the type of ghost, more ghosts would be added the further you get into the endless mode.

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