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Colour Theory

Event: Young Games Designer AwardsDate: Saturday 29 June 2019  Venue: BAFTA, 195 Piccadilly, LondonHosts: TBC-Area: Game StillsBAFTA/Jagoda Warda

Colour Theory (Desktop) - Jagoda Warda (16),  Somerset

“Your name is Rem. You’re trapped in a fading world losing its colour. With nothing but your old sketchbook, you must try restoring the land to how it once was while searching for a way out.”

A Third person 3d Adventure game with platforming features, which gives you the ability to manipulate the environment for utility and combat by drawing symbols on the screen using a mouse or graphics tablet. There are sections of platforming and puzzles which will use the drawing mechanic and with that the ability to spread colour to the environment.

The character you play as is Rem, a determined, smart yet fearful 15-year-old girl. They wear colourful clothes so that they stand out in the background. Most the world starts off black and white when you enter until you either enter one of the few areas with colour or start colouring it yourself. Then, the world is vibrant, colourful and more cluttered. NPCs are most distinctively amphibians, reptiles and insects (or a mix of two or more!) but the enemies and some friendly characters are more fictitious in design. Littering the world are ruins you can fix, some of which are save points, and how much you colour the map may impact the ending you get at the end of the game. When it comes to colours, there’s a bit of everything. Certain areas can be based off certain colours but when the environment is no longer black and white it’s meant to be impactful, you can see how much of the world has been washed away before you set foot there. When this happens more NPCs will appear, and other abilities are unlocked, but the enemies will concentrate on defeating you more as well. The enemies themselves can take various shapes and are comprised of dark-looking matter. The stronger they are, the more unorthodox they look; They’re designed to make the player feel uneasy.

Walking consists of the WASD keys. jumping and climbing simply requires pressing and holding SPACE. pressing ESC displays the options menu for configurations and quitting the game. R opens up your equipment and Q activates Draw mode, which slows down the game allowing the player plenty of time to draw symbols with the Mouse or alternatively a graphics tablet. There is also the option to hold SHIFT to do draw mode in real time for speedy situations. Lastly, E is used to interact with objects and characters.

My target audience could be anyone from age 8-16. the game is meant to be challenging but enjoyable to look at, and hints to puzzles help younger people progress while those who are older get rewarded for not needing hints. parts of the game come off as eerie but not extremely so.