A World Without You (Nintendo Switch/Xbox/PS4) – Luke Pierson, 14, West Malling
“As the light and dark become unbalanced, two players fight together to reach the city and restore it as they try to survive an open world of teamwork!”
The game is an open-world multiplayer game where both players are connected and share a heart. A day and night cycle occur where the moon man (Lunare) can only adventure away from the heart at night. The same goes for the sun man (Solare) but with the day. You must rely on each other to protect and solve puzzles and battles in your "shifts" as you gain friendships and help from side characters to get you in the city.
My game would be a top-down with a comical art style and cartoon-like graphics to suit the younger and older audience. I would take inspiration of the Japanese art style (like how I have drawn my concept art).
The game would have very simple buttons simply to move, pick up/throw, use item and attack. On a computer, one person would have WASD and the other with the arrow keys to move. For the WASD player it would be E to move, R to throw/pick up and T for item use. For the arrow keys to move. For the WASD player it would be E to move, R to throw/pick up and T for item use. For the arrow keys man, it would be B for attack, N to throw/pick up and M of item use. The Nintendo Switch controllers for the Nintendo would be easier with A being attack, B to pick up/throw and X to use item.
I think that my target audience is the 12-16 demographic due to the storyline not being as enjoyable for younger kids however; the cartoonist style may draw kids nearer. I also think that it can be enjoyed by older ages even if it does look childish due to its engaging story.